Space Invaders

Control with arrow keys and hit space to fire. Destroy the enemy ships before they pass you.



Space Invaders is an arcade game that Tomohiro Nishikado developed in 1978. It was marketed and marketed under the title Uchū Shinryaku-sha by Taito in Japan, and licensed in the United States by Bally's Midway company. Space Invaders was the first fixed shooter within the shooter genre and set the template for the shoot'em up genre. Through a horizontally traveling beam, the aim is to defeat wave after wave of falling aliens to gain as many points as possible.

An instant financial success was Space Invaders; it had grossed $3.8 billion by 1982, with a net profit of $450 million, making it at the time the best-selling video game and the highest-grossing "entertainment product" It is estimated that the many versions of the game have grossed over $13 billion in overall sales as of 2016, adjusted for inflation, making it the highest-grossing computer game of all time.

For example, a "Pac-Man" review reveals how the game embodies much of the day's ideals, including consumerism, substance use and gender politics. The message in "Space Invaders" is as simple as the graphics: players have no choice but to blast it away when faced with confrontation. The avoiding of an opponent only slows the inevitable; it is difficult for players to step forward or back, but only to protect their place. There is not even a justification why this invasion is taking place. Players only know that they must kill the attackers. It's a separate cultural viewpoint, stressing shooting above all else.

In the same way, if the greatest hit by the American game maker Atari was a Japanese-made game, how American was the popularity of Atari? In any case, the Atari 2600 gaming console was purchased by millions of U.S. customers to be able to enjoy the hit arcade game "Space Invaders" at home. Five years later, in 1983, when American-made games were not interesting and too close to each other, the games industry crumbled in large part.

As the science fiction film Zeitgeist hit its zenith, Tomohiro Nishikado created Space Invaders: the release of Star Wars. Many credited his invention with converting computer games from niche commodity to mainstream customer appeal. Space Invaders, though easy in implementation, was enjoyable and addictive. Long queues of excited people formed in arcade venues around the world waiting to play it shortly after it's release.

Initially released in Japan in the summer of 1978, Space Invaders gained previously unknown success, with demand so strong that with nothing but Space Invaders cabinets, new arcade venues appeared. There were also reports that the fascination of the country with Space Aliens had led to a shortage of 100-yen coins. This was an impossible (and since debunked) idea, but nevertheless made for good marketing.

Some equate the Space Invaders cultural phenomena to that of the music group "The Beatles" in the 1960s: overwhelming, sudden and all encompassing. The game's success quickly expanded worldwide. News reports picked up on this, frequently calling it a craze, and in addition to recognizing the commercial popularity of the title, Space Invaders can often be attributed to corrupting the new generation of teens. And the medical profession was interested, describing health conditions such as "the wrist of Space Invaders" and "the elbow."



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